About Me

I am currently working at Anomotion Interactive with the vision to bring easy to use and life-like character animation tools for use in computer games, virtual reality and computer simulation. I was a post-doc at the University of British Columbia, Vancouver, Canada after finishing a doctoral degree with a focus on character motion style exploration and generalization.

My Research Interests include the following.

  • Animation (Character Animation, Physics based Character Animation, Optimization of Large Systems, Machine Learning for Motor Control)
  • Rendering (Occlusion, Light Transport, Shadows)
  • Modeling (Shape Modeling, 3D Collages)
  • Game Design (Game Engine Architecture)


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