I am currently working at Anomotion Interactive with the vision to bring easy to use and life-like character animation tools for use in computer games, virtual reality and computer simulation. I was a post-doc at the University of British Columbia, Vancouver, Canada after finishing a doctoral degree with a focus on character motion style exploration and generalization.
My Research Interests include the following.
- Animation (Character Animation, Physics based Character Animation, Optimization of Large Systems, Machine Learning for Motor Control)
- Rendering (Occlusion, Light Transport, Shadows)
- Modeling (Shape Modeling, 3D Collages)
- Game Design (Game Engine Architecture)