3D Modeling

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Full Body IK Plugin for Unreal Engine 4

Easily control digital characters within Unreal Engine 4 in an intuitive and easy to use system. Join a team of upcoming big and┬ásmall Indie Video Game studios and Motion Capture … Continue Reading →


Two player fighting game

Produced a Tekken style game in 3D for the undergraduate computer graphics course. This was a local two player game played on two different parts of the keyboard with kicks, … Continue Reading →


Microsoft Imagine Cup 2011

In a team of three we participated in Microsoft Imagine Cup and made it to world wide Round 2. Our game is targeted for Windows Phone and is an environmentally … Continue Reading →


Graduate Teaching Assistant Award 2012

Was awarded the graduate teaching assitant award in 2012 for notable contribution and distinguished performance as a teaching assistant.


Digital Image Processing Toolkit

  • By @shailen@
  • 17 December, 2013
  • Comments Off on Digital Image Processing Toolkit

A QT based GUI application is the product of this project which can be used to perform various image processing tasks like blurring, halftoning, color segmentation, color quantization etc. The … Continue Reading →


Global Game Jam 2012

  • By @shailen@
  • 25 September, 2013
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We, as a team, worked on small game idea for a 48 hour game jam. The goal in the game is to roll the snake/dragon down the hill and earn … Continue Reading →


Automatic Generation of Robust Image Pair Correspondences for use in Sparse 3D Reconstruction

  • By @shailen@
  • 25 September, 2013
  • Comments Off on Automatic Generation of Robust Image Pair Correspondences for use in Sparse 3D Reconstruction

For any 3D reconstruction an accurate set of matchingsin a pair of images is required Various methods suggested produce a large number of incorrect matchings A study has been performed … Continue Reading →


Ambient Aperture Lighting using Precomputed Radiance Transfer

  • By @shailen@
  • 25 September, 2013
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Generation of soft shadows + hard shadows using a combination of global illumination techniques Precomputed Radiance Transfer Ambient Aperture Lighting Overview of Precomputer Radiance Transfer (Sloan et. al. 02) Precompute … Continue Reading →


Automatic Path Generation for Assisted Navigation in Virtual Environments

  • By @shailen@
  • 25 September, 2013
  • Comments Off on Automatic Path Generation for Assisted Navigation in Virtual Environments

3D interfaces are hard to navigate using conventional techniques for new users. Hence using assisted navigation paths learnt from expert motions or from a set of large number of moves … Continue Reading →