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  • By @shailen@
  • 25 September, 2013
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  • By @shailen@
  • 25 September, 2013
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Approximate Ambient Occlusion for Dynamic Scenes

  • By @shailen@
  • 25 September, 2013
  • Comments Off on Approximate Ambient Occlusion for Dynamic Scenes

Occlusion estimation for dynamic meshes in real-time Visibility from the surface of the mesh is calculated on the GPU and is used to determine occlusion values Quick estimation of occlusion … Continue Reading →